﻿using System.Collections.Generic;
using UnityEngine;

namespace Game.System.EventSystem.EventWindow
{
    /// <summary>
    /// 存放节点数据的so
    /// </summary>
    [CreateAssetMenu(fileName = "New Event Graph", menuName = "Game System/Event System/Event Graph")]
    public class EventGraph : ScriptableObject
    {
        public List<SerializableNode> nodes = new List<SerializableNode>();
        public int currentID;
    }
}
